Star Trek Dominion War Game

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General Details:Name of Scenario: Star Travel Dominion WarFinal Rating: 28.5 /30Type of Scenario: Research FictionName of Writer: KobayashiName of Reviewer: John ValdezSummary of Scénario:Iknow a great deal of people who like Celebrity Trek (ST) and appreciate to playCivilization. At the same time there are just a few Star Travel scenariosout there that fulfill the challenge of getting a Celebrity Trek situation. Yousee, creating a scenario will be one factor, composing a Celebrity Trek situation isanother.

  1. Star Trek Dominion Ships

ST situations are very best appropriate as either objective centered scenariosor generally modpacks. This can be because ST is not about colonization orbuilding a world; it will be about tasks.

That is definitely simply a reality.As a result, to create a great ST scenario, you have to possess a story inmind or at least a relatively loose mission that a player canexperience. In addition to this challenge, the author must furthermore beconcerned with making things work within the limitations of the Civilizationgame itself. Certain pieces of trivia or logistical circumstances sometimesneed to become tackled in such a method that the writer must have all his(her) creative juices flowing at peak velocity. As you will notice in thefollowing evaluation, this situation fulfilled those requirements.Playability - Section Sub-total: 5Didentification the scenario avoid being tedious or repeated? (Score: 1 )Did the situation capture the essence of what it had been portraying?

By Bruce Grey on Jun 29, 2001 14:58 PM. For a full-priced game, Dominion Wars feels a bit hollow. The lack of skirmish mode is a notable problem, although the game does come with a copy of Star Trek: Starship Creator Warp II, which can be used to design new Defiant-, Galaxy-, Akira-, and B'rel-class starships for use in multiplayer. These are the episodes Dominion Wars tries to recreate, and while the result is an interesting mix of action and tactics, it fails to do so. Although similar to both Star Trek: Armada and Starfleet Command, Dominion Wars is essentially a squad-based real-time strategy game.

Game

(Rating: 1 )Were you amazed with the general sound results? (Score: 1 )Was the option of and conversation between contests appropriate? (Rating: 1 )Did you appreciate enjoying the situation?

(Score: 1 )Iplayed the Superstar Trek: Dominion Wárs by Kóbayashi. This particularscenario is usually based on the DS9 series, and the occasions that required placeduring the wár with the Dóminion. The situation begins with a Name.gifthat will be suitable and fitted for the type of situation showingseveral Federation ships obtaining blasted. A choice of ST songs isplayed to conquer off the environment. Before enjoying a scenario, Igenerally see the events, graphics and various other.txt documents to obtain afeel for what the writer is trying to accomplish. In this particularinstance, Kobayashi specifically requested that I do not perform thisritual, but instead, he wanted my reaction to the surprisés and eventsas á initial time participant.

I decided to this and played the scenario chilly.WhatI discovered had been a very complete scenario with well ready events-so muchsó, that Kobayashi acquired even integrated sound videos for some óf thesituations of thé game. In fact, the situation is split into 'Serves' and'moments' that go with the game titles of attacks (a nice touch). I shouldalso point out that the moments do not really necessarily reflect the TV shows,so that individuals who are usually not acquainted with ST can play this scenariowithout a information óf ST:DS9.

As á reviewer, I discovered the graphicssuperior to most ST situations. I have not performed a situation this goodfor a lengthy time. Usually, I encounter allow down from claims in thereadme.txt of situations that fail to deliver what the scenario authorpresents.

In this situation, I would say the writer was small in thereadme.Devices - Area Sub-total: 4Were the majority of products changed from the default Civ2 models? (Score: 1 )Were all of the sounds suitable for the units in the scenario? (Rating: 1 )Was the situation free of charge of ‘unbalanced' products? (Rating: 1 )Were there revolutionary combinations of special unit abilities? (Score: 0.5 )Any some other unit associated troubles (like cover placement)? (Score: 0.5 )Asfar as the units move, I believe Kobayashi has set up himself as acutting kind o' guy.

His units are excellent. The models were extremely clearand proved helpful well in the game. I discovered the models to execute as expectedin thé game. I do find that the author duplicated the strength andprecision of the Dominion ships properly. I can just state that I intendto question Kobayashi for assist on some scenarios that I feel functioning on sothat I can duplicate this same effect.Ididn't have much connection with the Bréen in any gamé that I performed.It is usually feasible that I had been too prepared for them and had been capable to holdthem back again basically from expertise. I thought their ships might have beenmade more powerful.

Mostly, I found them a bit tough to find against thedark history. As this may become inescapable, it can impact yourperception of what is certainly going on. Probably they could end up being discussed orlightened a little.Analysis - - Area Sub-total: 5Was the progression of advance to enhance done properly? (Rating: 1 )Was the technology woods of a higher degree of intricacy? Dragon age origins ui mod.

(Rating: 1 )Were non-event text messages amended to suit the scenario? (Score: 1 )Was the civilopedia correctly up to date? (Rating: 1)Were there dysfunctional enhancements or worthless technology?

(Rating: 1 )Wellplanned and structured. Simply by searching at the technologies you couldtell it was a ST situation and that you would have got to check out to observe whatyou should study (expected for a concept scenario). There didn't seemto be any out of place techs like 'radio stations' or 'explosives'. Everythingseemed to match the 24th hundred years. There are some exceptional, properly designedcity enhancements, but I have got to acknowledge that I just built two(propaganda device and gravity dynamo).Map Terrain - Section Sub-total: 5Were you impressed by the Map in common? (Rating: 1 )Was terrain properly altered to match the scenario? (Rating: 1 )Was interest given to location and historic details?

(Score: 1 )Were town names and the positioning of metropolitan areas right? (Rating: 1 )Were there improvements utilized in relation to Terrain? Batman arkham origins dark knight skin. (Rating: 1 )Whatcan I state about the mápit isunusual. I mean, it't got one bigwormhole in one corner and the Federation slap apply in the middlesurrounded by bad guys. It is definitely made with some major changes (Ipresume) to the terrain variables and that makes all the boats respondto the surfaces in a particular way. The landscape graphics are usually appropriateand accomplished nicely. It appears like a ST chart of the Alpha/Gamma Quadrants.Also,the landscape had happen to be substantially altered to accommodate both theappearance and reaction of a 'wormhoIe' in the custom chart.

I found theattention to world (city) names exceptional. The town names had been damngood. I for one know that typing city brands into the town.txt document canbe quite a job. Then once again, having to make up the town names can beeven worsé when you are usually attempting to stay consistent with the character of atheme. Kobayashi really do a great job on this component of the gamé.

Ithink the graphics of his metropolitan areas and the earth surfaces accomplish the'experience' of becoming in area. Once again, this had been special and properly planned.Treatment Information - Area Sub-total: 5Didentity you find the documentation sufficient? (Rating: 1 )Was the events file sufficient for the requirements of the scenario? (Rating: 1 )Did you including the modifications to the player user interface?

Star Trek Dominion Ships

(Rating: 1 )Did you discover any extremely apparent errors? (Score: 1 )Do you think a lot of work was put into doing this scenario?

(Rating: 1 )Ifound almost no mistakes or anomalies in the programming for thescenario which is certainly highly uncommon for a ST scenario. The text message was quitereadable and there were some actually good text messages. I like Kóbayashi'sstyle of composing for the programming (a little humor involved) and alot of the text is absolutely necessary to the knowledge. On one noté,I would state that the introduction text can be just too longer. It really doesn't fiton the display screen.

While this isn'testosterone levels such a big offer, it doesn't appearance asneat.There had been practically no'inappropriate' noises. Inappropriate sounds are the noises that occurwhich don't fit the device or game have fun with. Kobayashi had taken great care inchanging the audio parameters. I rate the noises as 'great'.Iknow for a truth, the writer invested two a few months or more functioning out allthe details for this scenario, and believe me it shows.

I wouldchallenge anyone to discover anything wrong with this situation, simplybecause it is usually so good. ST: Dominion Wars is usually possibly the best STscenario produced. In my opinion, everyone should download this situation,just to have fun playing it.Creativity and Techie Effectiveness - Area Sub-total: 4. 5Were generally there any sounds you had never come across before?

(Score: 1 )Did you find out many models not used in any additional situations? (Rating: 1 )Is the style of the situation completely novel? (Score: 1 )Were complex events used to have the story range or enhance the AI? (Score: 1 )Did the author offer with all locations which could become improved? (Rating: 0.5 )Theauthor was attentive sufficient to consist of a excellent offer of fresh noises andunits in the situation that I believed took a substantial effort tocreate. I particularly liked the 'Sisko' unit and the style for whichit was utilized in the game play. As I will not give away the scenario, Ican state that improvements like as the way this unit was used can be whatprompts me to provide a higher score.Theevents worked for me.

There had been just one issue that didn'testosterone levels seem exactlyright but I sense almost too dang nit-picky to actually point out it. Duringthe acquiring of facets, the exact same Act/scenario box pops up each period, eventhough you have got shifted on. Really, I understand the occasion programmingthat can make this happen and by including the collection 'JUSTONCE' in thé eventsfile, it wouId fix this.Overall Evaluation and Various other Points of Interest:Lastbut not really minimum, my last score playing the scenario in Captain (Prince)level was 22% and I required two of the exoplanets in the Gámma Quadrant. Ialso played the scenario in Ensign (Chieftain) degree and my scoreinfIated to 83% and I overcome the Dominion.

My 1st game has been just15% (Commodore King Level) with a rating of 190 points. Score reallyis not appropriate though, because the mission can be to damage the Dominion(actually tough) and remain alive, which can be the stage of the situation, notthe rating. I must say nevertheless, if anyone were to play it, they shouIdstart at a much easier level most likely Ensign or Commander. In reality, Irecommend that you DO NOT begin at Commodore or higher.

Try out any otherlower level very first. I state this because a considerable quantity of 'micromanagement' will be required for your planets (cities) in purchase to perform adecent game.

I would also warn participants that the Dominion will make youcry when they attack because they will 'Die hard' with a vengeance.Never, and I repeat, never end building systems or you can just kiss itgoodbye. Oh, a strategy guide will be obtainable, but try it first and observe ifYOU can defeat the Dominion!

This entry was posted on 5/10/2019.