Halo Wars 2 Unique Units
Illusion of gaia snes classic. There's a pretty robust sub-plot involving slavery and there are all sorts of nasty little moments that make this a haunting game. Pretty cut and dry on the surface, but as you dig deeper, you'll find that Illusion of Gaia wonderfully establishes a dark and melancholy mood that effortlessly moves this game far beyond being 'just another adventure'.
- The scale of Halo Wars 2 is even bigger than its predecessor, which already felt pretty big on its own. The base building feels even much involved and customizable, with so many units available that you will rarely manage to use all of them in one single mission.
- In halo wars 2 i feel units exist for the sake of having them. There was no need for a marauder with the leaders of halo wars 2. UNSC gets 2 unique units, a leader power, and a macro focus. The covenant get 1 unique unit, a leader, and that leader has a variety of abilities to compete with the UNSC, but it's honestly boring.
In Halo Wars 2 all your units use the same button - 'R' - to perform an action. Furthermore, to speed up the process you use so-called 'Quickcast', which means that when you select a unit, e.g. Doom custom sky textures. Marines, drag your mouse cursor on hostile units, and press 'R', your soldiers will immediately proceed with the action.
Material CampaignThe marketing campaign consists of twelve quests distribute across three serves.